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Seeker Developer Weblog

Back from WSP and back to work!

Took a little vacation last week and went to the Winter Star Party. This is my favorite event to attend as it's a whole week of immersing myself in my hobby (without having to think of it as my profession too!). The weather was generally uncooperative this year unfortunately, but there were a few good seeing opportunities, and the workshops were as always excellent. Seeker for Windows is going to ship "any day now". My focus now is going to be on any new bugs reported by the Windows users, and on adding some additional downloadable content for both Mac and Windows users. There are several new tours in various stages of completion. I also have a few Sky X specific bullet items to take care of this week. Concerning Seeker, I'm planning to do a workshop on Seeker Scirpting at NEAF in April (http://www.rocklandastronomy.com/neaf.htm). Come out and see us if you're in the area! Richard

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About starstone

Richard S. Wright, Jr. has used OpenGL for 10 years and teaches OpenGL programming in the game design degree program at Full Sail in Orlando, Florida. He is a former Real 3D representative to the OpenGL Architecture Review Board and has delivered multiple commercial applications that use OpenGL extensively, including games, scientific and medical applications, database visualization and educational software. Lead author of the first and second editions of OpenGL SuperBible, he is also the founder and president of Starstone Software Systems, Inc., where he develops multimedia simulation software for the PC and Macintosh platforms using OpenGL.
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