Asynchronous vs. Synchronous Execution

The difference between synchronous and asynchronous execution may seem a bit confusing at first. Program execution in most high-level languages is usually very straightforward. Your program starts at the first line of source code and each line of code executed sequentially thereafter. Easy enough.

 

Synchronous program execution is somewhat similar to the above. Your program is executed line by line, one line at a time. Each time a function is called, program execution waits until that function returns before continuing to the next line of code.

 

This method of execution can have undesirable ramifications. Suppose a function is called to start a time consuming process. What if you want to stop the lengthy process? With synchronous execution, your program is “stuck,” waiting for the process to end, with no way out.

 

Asynchronous execution avoids this bottleneck. You are essentially saying, “I know this function call is going to take a great deal of time, but my program doesn’t want to wait around while it executes.”

 

// Exposure time in seconds

TakePicture(long lExposureTime)

Begin

 

//Do stuff to take a picture...

 

While (notCancelledByUser)

 

if (notCancelledByUser == TRUE)

return NoError;

else

return Error;

End

 

Main

Begin

TakePicture(120);

Print(“TakePicture() function returns!”)

End

 

In the above pseudo-code, using synchronous execution, you’ll have to wait two minutes for the call to TakePicture() return and display the “TakePicture() function returns!” message. There is no way to cancel the picture.

 

Using asynchronous execution, the TakePicture() function returns immediately and shows the message. Although the two-minute process is not complete, your program can continue to execute. In this manner, your program could set the notCancelledByUser variable to FALSE to cancel the picture. It can also poll or ask the TakePicture() function when the exposure is completed, or if an error occurred during the process.